A top-down shooter, created with a team of two programmers and two artists using Unity 5. The player must reach the end of the dungeon while fighting through enemies. Evade traps, find hidden rooms, collect runes to place turrets which are powerful and help you in various ways. Use your magic abilities to give yourself an upperhand during combat.
Role: Player, turret, magic and level programmer, game and level design, music & sound management.
Jan Van Hassel
3D / Serious / Tactical / Top-down / Twin-stick
- Unity 5
- Source Tree
The Calamity logo
Shooting with the time slowed down
Attacking a goblin encampment
Getting killed in the snow
The final battle