I've been working on Terraria for the Android, iPhone and Windows (phone) versions during my internship at Codeglue in Rotterdam (NL). My work consisted of bug fixing and the implementation of new features in a way that ensures code readability and maintainability.
It was a blast working on such a high profile project. I've learned a lot from working on the project and the constructive feedback of my colleagues during code reviews.
2D / Adventure / Mobile / Multiplayer / Sandbox
- Android Studio
- Visual Studio 2015