Super Mario Bros.
![Rebuild Shader Screenshot 1](Assets/Images/SuperMarioBrosScreenshot4.jpg)
![Rebuild Shader Screenshot 2](Assets/Images/SuperMarioBrosScreenshot5.jpg)
![Rebuild Shader Screenshot 3](Assets/Images/SuperMarioBrosScreenshot1.jpg)
Downloads
Download the build
Download the source files
Description
The first game I created with C++, Super Mario Bros. The goals was to recreate one level form a retro 2D game as good as possible using object based C++.
This project includes and required:
- Raycasting
- Reading data from a text file
- Polymorphism
- Singletons
Genre
2D / Arcade / Platformer / Replica / Retro / Side-scrolling
Tools
- C++
- The Game Engine
![Rebuild Shader Screenshot 1](Assets/Images/SuperMarioBrosScreenshot2.jpg)
Start of the game
![Rebuild Shader Screenshot 2](Assets/Images/SuperMarioBrosScreenshot3.jpg)
Defeated by a Goomba
![Rebuild Shader Screenshot 3](Assets/Images/SuperMarioBrosScreenshot4.jpg)
Special boxes and a mushroom
![Rebuild Shader Screenshot 2](Assets/Images/SuperMarioBrosScreenshot5.jpg)
A secret underground place
![Rebuild Shader Screenshot 3](Assets/Images/SuperMarioBrosScreenshot1.jpg)
Capture the flag